This is the first draft of my A2 composition its very detached at the moment and al lot of aspects are missing. In relation to this being A2 i think that the layout needs a lot of work with how big the different items are. the importance of items also needs to be looked at.
I think that the use of colour is important and needs to be even placed around the page. I have scanned all of this work in apart from the storyboard and coloured mark making so there needs to be more digital work to show I can use both and marry both of the techniques onto a page successfully.
I like the way I have used the mark making as inspiration and will use this in future work to create aesthetic looks for my future pieces. I have used different mediums to create these such as digital, oils, water colours and pens. I like the way I have used a large range of mediums but I think I could of gone even further with it but going more natural, and linking it with the character. I could have used dirt, leaves or other natural materials.
Thursday, 22 March 2012
Character Costume and Culture
For my character i decided to try and create a history with the way he is clothed and the extras that tells the viewer who he is. I think that my work does show a good range of expressions and detail. The way that I have drawn him is taken from some black line graffiti work that I have been researching. I like the bold black lines and think it gives a direct view of the character.
The anime style of the character was used to transfer the previous mark of my character into someone that could portray more fluid emotions. This, I think is very important especially with a carer as the main focus. As from interviews I have found it is a very emotional place to be.
I have tried to create, what I think is a detailed cartoon character, this is because my intentions are for this character to appeal to adults and children. I created the angel because young carers are already in a very adult world and I believe the fantasy and imagination in the design of the character will help any young carer to relax and lose themselves in a different world.
With the adults I believe that they will relate to the character and understand the adult aspects that I am trying to portray, such as bravery and power, not in strength but emotional power and caring.
Wednesday, 21 March 2012
Character development sheet
This is the final character development sheet I have produced. I have tried to create a professional piece of work displaying the journey through the beginning research, development and the final outcome.
I have used a combination if traditional and computer based work, which I think works really well to show a wide variety of technique and attitude in the work.
I usually struggle with figure drawing, but I think that the soft lines I have used has a calm and caring feel. The use of soft delicate lines was taken from research that I carried out of on Gustav Klimt. I really liked his early work and decided that it would be a great way to portray the 'delicate' side of a young carer.
I think the way I have presented the sheet shows an apparent divided between the sections and to improve this I could make the sheet look more organic by dividing the different sections and arranging them more freely throught the page.
I am very happy with how my character development sheet has turned out and believe I have learnt a lot from completing it.
Friday, 2 March 2012
Gustav Klimt Nuda veritas
I really like this picture all though it is slightly
haunting. I like this era of Gustav Klimt’s work because of the use of striking
shapes and feminine curves, to compliment the subject matter again like ‘Fable’
the artist has concentrated on the woman by contrasting the colours of white
with the dark backgrounds. The artist has used a lot of texture and different
colours to create depth and deter from a static picture. I like this because it
creates a style that the artist has developed from ‘Fable’ I also like the
bright colours and how they have been blended because it creates an interesting
painting. The techniques that have been used are again oils on canvas and as I
stated before the strokes are very choppy and create something mesmerising. The
artist has again been observing the human form of the female. This time I
believe the message is still the same of a women’s beauty however it is shown
in a different way, with the disturbed expression on the models face and
saturated colours. This painting also includes text in the composition with I
think is really interesting.
Gustav Klimt Fable
I chose this painting because it’s one of the early works
from Gustav Klimt and it is very traditional and reminds me of works like ‘The
Birth of Venus’ and ‘Venus and Mars’ I really like the composition of the oil
painting with the background being very dark to draw attention to the woman in
the centre. I like that there is other
subject matter to look at also. I really like the use and contrast of the
colours and the small amounts of colour that picks out details like the fox and
the blossoms.
I like the way the woman is very ethereal and the way
that the fabric is draped over her. The artist has used oil paints and canvas to create this
painting and has used smooth blended colour for the woman in the centre of the
painting, and more textured strokes for feathers and fur. The painting is very
detailed. The artist was observing the human form and I believe he was trying
to communicate the innocence and beauty of women.
Friday, 27 January 2012
Short Film Production Analysis
Directed by Colin Levy
Produced by Ton Roosendaal
Screenplay by Esther Wouda
Inspired by an original concept by Martin Lodewijk
Art Director David Revoy
Music and Sound by Jan Morgenstern
Sintel Jalina Reijn
Shaman Thom Hoofman
Character Modeling by Angela Guenette
Character Rigging by Nathan Vegdahl
Character Animation by Lee Salvemini, Beorn Leonard, William Reynish, Jeremy Davidson
Enviroment design, lighting, compositing by Soenke maeter, Ben Danssie, Pablo Vazquez, Dolf Veenvliet
Software development, scripting, studio pipeline by Brecht Van Lommel, Campbell Barton
Why i chose this animation?
I chose this animation because I was like the realistic environment and the very realistic style character. I have always like the smooth finish of animation although I am broadening my exploration into more experimental techniques. I also really like the mythical story and the originality of it. I also really like the use of little details that you might not notice, but would notice if there were absent from the scene. The concept and the story is breathtaking and I love the score also. The textures used are also what caught my eye, and I endeavour in my own works to create something so realistic.
What role I would like in the film and why?
The role that I would like in this short film would be Modelling or the Story/Art and Design aspects because that is what I am most interested in. I like being able to explore ideas and be creative and I believe that I would be able to do this to a greater quality in those job roles.
What skills would I need to acquire this role?
I would need to explore more with creative thinking and would need to learn hard technical skills to be able to produce something of that standard. Here is some research into the top of the market job specification and what skills I would need to get there:
Modellers
Weta Digital is currently looking for experienced modellers, please note - you must have at least 3 years feature film experience.
The Model department is responsible for the creation of the digital assets across all shows. These tasks include organic models, hard surface models, environments, hi-res models for displacement map extraction, low resolution models for previs or crowd simulation, facial blendshapes, fur and hair.
The Model department is responsible for the creation of the digital assets across all shows. These tasks include organic models, hard surface models, environments, hi-res models for displacement map extraction, low resolution models for previs or crowd simulation, facial blendshapes, fur and hair.
Qualified candidates must have proven experience in production environments, demonstrating ability with high-end 3D modelling tools to create complex models, and the ability to create accurate models from 2d reference, previs or scan data.
Additional Requirements:
• An impressive reel showing a wide range of organic and hard surface models with clean and efficient topology
• Demonstrate knowledge and experience using Maya in a production environment (please note that due to our pipeline Maya knowledge is considered a must). Additionally, an ability to script in MEL and/or Python is an asset
• Experience with Mudbox for detailing is preferred
• Experience with Cyslice and UVlayout is a plus
• Ability to take direction and work independently while being an effective team player
• Strong problem-solving skills and attention to detail
• Knowledge of Linux desktop and system commands to perform daily tasks comfortably
• Excellent organizational and communication skills
• An impressive reel showing a wide range of organic and hard surface models with clean and efficient topology
• Demonstrate knowledge and experience using Maya in a production environment (please note that due to our pipeline Maya knowledge is considered a must). Additionally, an ability to script in MEL and/or Python is an asset
• Experience with Mudbox for detailing is preferred
• Experience with Cyslice and UVlayout is a plus
• Ability to take direction and work independently while being an effective team player
• Strong problem-solving skills and attention to detail
• Knowledge of Linux desktop and system commands to perform daily tasks comfortably
• Excellent organizational and communication skills
Character Animator:
What influences were there?
Dear Sir,
I am a student from the UK studying Animation Arts at Plymouth College of Art. I was given a task to find a short animation, Sintel immediately caught my eye. I think it is an amazing animation with fantastic intricate use of textures and concept. I would be really appreciative to know what the influences were for Sintel.
I aspire to create such works in the future and the work in Sintel is a great inspiration and I would be grateful if you could send a DVD of the short film for my colleges film archive.
Yours faithfully,
Kerry Whitehead
(Animation Student)
The making on Sintel
http://www.3dworldmag.com/2011/02/09/the-making-of-sintel/1/
Blog
http://www.sintel.org
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