Wednesday, 21 March 2012

Character development sheet







This is the final character development sheet I have produced. I have tried to create a professional piece of work displaying the journey through the beginning research, development and the final outcome.


I have used a combination if traditional and computer based work, which I think works really well to show a wide variety of technique and attitude in the work.
I usually struggle with figure drawing, but I think that the soft lines I have used has a calm and caring feel. The use of soft delicate lines was taken from research that I carried out of on Gustav Klimt. I really liked his early work and decided that it would be a great way to portray the 'delicate' side of a young carer.


I think the way I have presented the sheet shows an apparent divided between the sections and to improve this I could make the sheet look more organic by dividing the different sections and arranging them more freely throught the page.


I am very happy with how my character development sheet has turned out and believe I have learnt a lot from completing it.

Friday, 2 March 2012

Gustav Klimt Nuda veritas


I really like this picture all though it is slightly haunting. I like this era of Gustav Klimt’s work because of the use of striking shapes and feminine curves, to compliment the subject matter again like ‘Fable’ the artist has concentrated on the woman by contrasting the colours of white with the dark backgrounds. The artist has used a lot of texture and different colours to create depth and deter from a static picture. I like this because it creates a style that the artist has developed from ‘Fable’ I also like the bright colours and how they have been blended because it creates an interesting painting. The techniques that have been used are again oils on canvas and as I stated before the strokes are very choppy and create something mesmerising. The artist has again been observing the human form of the female. This time I believe the message is still the same of a women’s beauty however it is shown in a different way, with the disturbed expression on the models face and saturated colours. This painting also includes text in the composition with I think is really interesting.

Gustav Klimt Fable



I chose this painting because it’s one of the early works from Gustav Klimt and it is very traditional and reminds me of works like ‘The Birth of Venus’ and ‘Venus and Mars’ I really like the composition of the oil painting with the background being very dark to draw attention to the woman in the centre.  I like that there is other subject matter to look at also. I really like the use and contrast of the colours and the small amounts of colour that picks out details like the fox and the blossoms.

I like the way the woman is very ethereal and the way that the fabric is draped over her. The artist has used oil paints and canvas to create this painting and has used smooth blended colour for the woman in the centre of the painting, and more textured strokes for feathers and fur. The painting is very detailed. The artist was observing the human form and I believe he was trying to communicate the innocence and beauty of women.

The Principles of Animation

I found this video to demonstrate the 12 principles of animation.

Friday, 27 January 2012

Short Film Production Analysis


Credit list:


Directed by Colin Levy
Produced by Ton Roosendaal
Screenplay by Esther Wouda
Inspired by an original concept by Martin Lodewijk
Art Director David Revoy
Music and Sound by Jan Morgenstern
Sintel Jalina Reijn
Shaman Thom Hoofman
Character Modeling by Angela Guenette
Character Rigging by Nathan Vegdahl
Character Animation by Lee Salvemini, Beorn Leonard, William Reynish, Jeremy Davidson
Enviroment design, lighting, compositing by Soenke maeter, Ben Danssie, Pablo Vazquez, Dolf Veenvliet
Software development, scripting, studio pipeline by Brecht Van Lommel, Campbell Barton


Why i chose this animation?


I chose this animation because I was like the realistic environment and the very realistic style character. I have always like the smooth finish of animation although I am broadening my exploration into more experimental techniques. I also really like the mythical story and the originality of it. I also really like the use of little details that you might not notice, but would notice if there were absent from the scene. The concept and the story is breathtaking and I love the score also. The textures used are also what caught my eye, and I endeavour in my own works to create something so realistic.

What role I would like in the film and why?


The role that I would like in this short film would be Modelling or the Story/Art and Design aspects because that is what I am most interested in. I like being able to explore ideas and be creative and I believe that I would be able to do this to a greater quality in those job roles. 


What skills would I need to acquire this role?


I would need to explore more with creative thinking and would need to learn hard technical skills to be able to produce something of that standard. Here is some research into the top of the market job specification and what skills I would need to get there: 

Modellers
Weta Digital is currently looking for experienced modellers, please note - you must have at least 3 years feature film experience.
The Model department is responsible for the creation of the digital assets across all shows. These tasks include organic models, hard surface models, environments, hi-res models for displacement map extraction, low resolution models for previs or crowd simulation, facial blendshapes, fur and hair.
Qualified candidates must have proven experience in production environments, demonstrating ability with high-end 3D modelling tools to create complex models, and the ability to create accurate models from 2d reference, previs or scan data.
Additional Requirements:
• An impressive reel showing a wide range of organic and hard surface models with clean and efficient topology
• Demonstrate knowledge and experience using Maya in a production environment (please note that due to our pipeline Maya knowledge is considered a must). Additionally, an ability to script in MEL and/or Python is an asset
• Experience with Mudbox for detailing is preferred
• Experience with Cyslice and UVlayout is a plus
• Ability to take direction and work independently while being an effective team player
• Strong problem-solving skills and attention to detail
• Knowledge of Linux desktop and system commands to perform daily tasks comfortably
• Excellent organizational and communication skills


Character Animator:





  • You'll be working on a few shots of a human character talking to camera, typing, and moving between sitting poses. 
  • Ability to animate facial movement is a must. 
  • The 3D model we are working from may need some adjustment. 
  • Maya expertise required
  • Must be comfortable with rigging and modeling.
  • Must provide examples of past work demonstrating a strong understanding of shape, perspective, texture, color, and lighting.
  • Must be self-motivated and able to excel with minimum supervision
  • Must have experience with mouth morph target.




  • What influences were there?

    I'm not completely sure on the influences for this animation, but am looking through all of the blogs to see if I can find direct influences I would say that the smoothness is influence from the anime style animations and the main character is similar to the Final Fantasy Characters. This film also reminds me of How to Train a Dragon due to the content, and also DragonHeart because of the story.



    Email


    Dear Sir, 


    I am a student from the UK studying Animation Arts at Plymouth College of Art.  I was given a task to find a short animation, Sintel immediately caught my eye. I think it is an amazing animation with fantastic intricate use of textures and concept. I would be really appreciative to know what the influences were for Sintel. 


    I aspire to create such works in the future and the work in Sintel is a great inspiration and I would be grateful if you could send a DVD of the short film for my colleges film archive.    



    Yours faithfully,






    Kerry Whitehead
    (Animation Student)




    The making on Sintel
    http://www.3dworldmag.com/2011/02/09/the-making-of-sintel/1/


    Blog
    http://www.sintel.org
      

    Friday, 20 January 2012

    Film Critical Analysis

    Mesai Animation: Alarm


    Credit list:


    Moohyun Jang: Director, Modelling, Set/Rigging, Animation, Surface/Lighting, Edit/Composite, Story/Art/Design.


    Jungwoo Choo: Modelling, Animation, Cloth Dynamic, Story/Art/Design


    Youngsuk Choi: Synopsis


    Donghee Wee: Foley Design/Record


    Jungwon Yang: Sound Producer


    Sukmin Hong: Sound Engineer


    Why i chose this animation?


    I chose this animation because I was blown away by the realistic environment mixed with the quite cartoon style character. I have always like the smooth finish of animation. I also really like the use of colours; for example the sofa is bright red drawing you to the character and keeping your attention on a story that may not be thought of as interesting. I also really like the use of little details that you might not notice, but would notice if there were absent from the scene. I also really like the concept and the story because of it's comedic value. The textures used are also what caught my eye, and I endeavour in my own works to create something so realistic. 


    What role I would like in the film and why?


    The role that I would like in this short film would be Modelling or the Story/Art and Design aspects because that is what I am most interested in. I like being able to explore ideas and be creative and I believe that I would be able to do this to a greater quality in those job roles. 

    What skills would I need to acquire this role?


    I would need to explore more with creative thinking and would need to learn hard technical skills to be able to produce something of that standard. Here is some research into the top of the market job specification and what skills I would need to get there: 

    Modellers
    Weta Digital is currently looking for experienced modellers, please note - you must have at least 3 years feature film experience.
    The Model department is responsible for the creation of the digital assets across all shows. These tasks include organic models, hard surface models, environments, hi-res models for displacement map extraction, low resolution models for previs or crowd simulation, facial blendshapes, fur and hair.
    Qualified candidates must have proven experience in production environments, demonstrating ability with high-end 3D modelling tools to create complex models, and the ability to create accurate models from 2d reference, previs or scan data.
    Additional Requirements:
    • An impressive reel showing a wide range of organic and hard surface models with clean and efficient topology
    • Demonstrate knowledge and experience using Maya in a production environment (please note that due to our pipeline Maya knowledge is considered a must). Additionally, an ability to script in MEL and/or Python is an asset
    • Experience with Mudbox for detailing is preferred
    • Experience with Cyslice and UVlayout is a plus
    • Ability to take direction and work independently while being an effective team player
    • Strong problem-solving skills and attention to detail
    • Knowledge of Linux desktop and system commands to perform daily tasks comfortably
    • Excellent organizational and communication skills


    What influences were there?


    I'm not completely sure on the influences for this animation, it slightly reminds me of Pixar shorts but a lot smoother and more detailed, I would say that the smoothness is influence from the anime style animations, which is expected from the Asian regions. I have had some problems with translating the Animators website so I have not been able to see direct influences. I will endeavour to do this as soon as possible.