Friday, 25 November 2011

Colour Moodboard


I have looked into what colours would be appropriate for my character. I have tried to associate the colours with the mood I am trying to portray during my animation. I first looked at a colour wheel to see what stereotype colours are linked with each emotion. I decided to make a mood-board to help create the mood for my final character.


This is the mood-board I have made for the colour scheme of my character. I have decided to use these colours because the darker tones are perceived to warm earthy tones that I thought would link well with the angel idea being in touch with earth. They are also meant to invoke the thought of being cosy. The other colors are linked with tranquillity and serenity. I also wanted to add some happiness and friendly colours so I used the brighter golden colours. I want the audience to get a strong sense of what the character is about. I believe I have done this with the colors I have chosen. 


Thursday, 24 November 2011

One Line Portraits

This is the exploration that I did with the single line drawing, I decided to do a portrait. Again I like the roughness of the lines I have gone over a lot of the lines to see what it would look like in comparison to the bus picture. I think that it does really look like the. person also.






I really struggle with profile drawings however I think in this picture because I didn't think about it is the best profile drawing I have done. I think it is also slightly caricatured. I also think it is nice to have a different colour marker. I like the eye underneath I have drawing lots of eyes and i really like the emotion through the eye which is another thing I have struggled with.

Tuesday, 22 November 2011

Presentation Feedback

Today we had our formative assessment for our Drawing and Visualisation module, I did a five minutes presentation to show the work that I had done over the course so far. 


I think I delivered the presentation quite well considering I had a small amount of time to prepare with being away ill. I tried to communicate my 'journey' and the way that I have explored ideas we have looked at briefly during our lectures.


In my presentation I decided to start with the British Art Show and one of the artists work that I liked because that was the start of my year and the beginning of my 'journey'. I have participated in many lectures that have taught me a lot about the way I perceive the world around me and how I can experiment. I have taken what I have learnt from these lectures and built on that outside.


I created a mood-board for my carers character and put a twist on negative space by using a single line to create a rough texture. The feedback that I received from my presentation was that I was exploring ideas well and just need to continue what I am doing. I am going to do a lot more research to allow me to create something unique to me.  



Carers Animation Research

First Light Movies

Young carers a day in the life of Eddie, first light…

The animation is made using stop motion and quite crude models, I think it creates the feeling that a child has made it rather than it being a polished and very professional, I think this is an important aspect to keep the feeling of the story coming straight from the child. For the project we are doing at the moment I would like to make it a bit more professional looking. I think that the story is also aimed towards children and getting the message across to them that there is help available and they don’t have to give up their dreams or give up helping their parents. 

Although this is a very important message to young carers I think that I will concentrate on creating the message, to make more people aware of young carers, what they do and what they can do to help the situation, as well as alerting carers to the help they can receive.
The story in this short animation is that a young boy looks after his mother, and his little sister, it shows him going after a dream and having to give it up to look after his parents, because he has no other support.


My idea:
Possible perhaps the two children playing a game close up shots while talking, in a way you see their faces and not their bodies.  Everything is normal. Then you draw out somehow and the younger brother is in a wheelchair and the other brother is helping him, shows him helping him then everything goes back to normal?
Or something to do with the football…creating the harsh strong side of being a carer along with something soft to portray the love for his brother and the need for him to help.

Toy Story Character Animation


Disney Pixar is a very well-known and respected company, Toy Story the original was the first animated feature film. The characters that were created the first time were few, in Toy Story three there have been over one hundred characters created for this film, including all from the day care centre. One of the main characters created for this film was Lotso Huggin’ Bear.



The picture above shows the range of characters made for this film. When creating toys the animators have created well-loved toys like the Jack in the box, and other plastic dinosaurs.

Lotso huggin bear, the first time you see him he is smiley and very fluffy the animation show him as a big cuddly huggable teddy bear, that also smells of strawberries. He is very large so he comes across as the leader of the day care centre and he has a walking stick which shows he is very old, he moves slowly and almost slides across the floor. This gives the impression he has been through a lot because he is very heavy on his feet, however in contradiction to that he is very fluffy which gives the impression that he is cute natured.
The personality of a character is very important, especially when the characters are not human, because when objects or animals are animated you don’t immediately link that object or animal with an emotion or personality, so subtle things have to be carried out and thought about such as movement and posture.  

Coraline Character animation


The first thing you notice about Coraline is that her hair is bright blue, this is to make her stand out from the rest of the characters in the story, she also wears very bright clothes, and for example she wears a bright coat. This is to make her stand out as a character against everyone else in both worlds; this creates a focus on her as the main character. She is open and wants to spend a lot of time outdoors; you can again see this from her clothing in the beginning of the film.  Coraline is very brightly coloured in comparison to the other characters in the ‘boring’ world this is to show she is interesting and is adventurous.
The character of Coraline is animated using stop motion the faces are used in a way to show a great amount of expressions, the bottom of the face is clipped onto the model to allow a range of animations; also the top of the head can be changed the way in which she is animated; movement wise is very strong she is a girl a girl that knows what she likes. She is also very caricatured, she has extremely thin legs and she also has a very skinny body. With regards to her face she large eyes and the rest of her features like nose and mouth are very small; I think this gives focus to her eyes and eyebrow so the audience get the emotion that is being emitted from the puppet.



From the way that Corlaine has been made and the way she is animated, she is slightly ‘dorky’ with the larger ears. From the research into this particular character I have found out that a large amount of work goes into stop motion especially when rigging is included. To create the complete effect of Coraline CGI animation was also used.




The cat in Coraline is very mysterious and is animated in that way as he slinks around and appears and disappeared, the voice actor used for the character fits the idea very well. To make the character shadowy like he has a secret he is animated very slowly and walks light in his feet, he is all black and his eyes are huge. As an animal that can talk anthropomorphism is used and this makes the cat a very important character. Again stop motion is used which creates a unique finish that makes the cat very rough around the edges like there is a story behind his life and like he is very old and has gone through a lot. He is wise and knows what is going on in the ‘other’ world.  

Studio Design

This is the design that I came up with for the studio to represent the stages of production in the studio. Pre-production, production and post-production. I thought that it was a good way of portraying the animation and the film industry in a practical way for our studio. I also decided to keep the colours neutral to make the importance of the numbers stand out.