Thursday 19 July 2012

Modeling a Lamp

The lamp has showed my how to model and texture well and has given me the skills to go on and experiment with the program. The house that I have created has also expanded what I know. I think that I have done well with the model and the texturing although there have been a couple of things that of gone wrong such as. I had trouble with the model and some of the extruding but I fixed it and was able to troubleshoot well. Because it was a tutorial to show the software it's difficult to comment on it in a reflective way. I found it neither easy or hard to follow and believe that I did well with following the instructions. To create something that I can look back at and use for reference in the future.

Tuesday 17 July 2012

Lip Sync



This is the Lipsync that i created from a short clip from young carer interview. I first used the sound file to determine where to place the mouth movements. I think that the range of movements that I have used cover the shapes of the mouth through speech to a detailed standard. I used several different pieces of reference material to create a set of mouth positions that would compliment my character and the style of speech.

I think that the movement that has been made inbetween the main keyframes could be smoother so to improve it I would add in halfway frames to show the transition through speech more smoothly. I think that I have draw mouth shapes that match the speech action very well and they show the tounge and teeth realistically.

I created the faces attached to the mouth shapes in Photoshop and have used this method so I could have something that looked like it should be there and that the mouth matched the face. 

Saturday 14 July 2012

Final animation colour concepts

These are the color pallettes I have decided to use for the final carers animation. The green dark colours are to show the difficulty and loneliness of being a young carer. The colours are quite monchrome and i have done this so you don't lose the raw emotion from the young carers dialog and the mood that I am trying to create. The vibes that people get from the colours I have chosen are unhappy.

Tuesday 10 July 2012

Walk Cycle

I have looked at basic walk cycles to create one of my own for my angel character. Although I have also create a wing cycle I know the character is not always going to fly. The first walk cycle I made was not what I wanted and did not represent my character. I believe that I got the movement keyframes right but I tried to add too much detail and lost out on the belivablity of the movement. It's also too rushed. 


I then had a look at experimenting with different angles and shapes to create a more basic form that shows the movement to it's best advantage so it looks natural. I have experimented with walking straight on to the camera below. I think that it shows good movement and is a vast improvement on the walk cycle above even though its a different angle. It show the side to side movement that occurs due to the change in height of he hips as each foot is placed. 

Final Animation Storyboard

The storyboard I have made I think shows the preliminary animation well with movement and detailed explinations of what I planned to do. I was hoping to create the animation exactly as I showed in the storyboard but it doesn't always work that way. I think that I could improve my work if I could have created another storyboard throughout the process I would have been able to create something more true to the original. I think that I have learnt from my animating process that I need to be more realistic with the goals I set myself because of time and my abilities foe detailed Photoshop work.

Friday 6 July 2012

Syncing image to music



Syncing image to music is quite difficult and this was my first attemp at such an exercise. I think I have done quite well in expressing the music through movement and shapes. Although I went through the presise times and made a note of them i found it difficult to presisly match the sound to the different instruments in the music.

I have used different colours and different shapes to represent the different instruments and the pitch that they make. I think that this was an important part of the animation to give variation to the instruments needed.

Final Walk Cycle

I have looked at many different ways of walking and tried to create something that reflects the personality of my character. I have struggled greatly with drawing a profile of my character that shows the walk cycle and movement.

I have used basic shapes so it doen't detract from the movement and the viewer can see the personality of the character. I have made sure that the feet bend to show the arc in the foot so the walk doesn't look ridged and make it look stiff.

I think that I have created a walk that looks natural but I think i could of again added more frames to smooth out the movement. I could have also added some more bounce to show the extention of the legs and give a more believeable weight and force to the character.





Wing Cycle

This is the wing cycle that I did for my character I wanted to do something different that linked directly with my characters persona. I created this using sketches, then i scanned them into the computer and used Premier Pro to create the video.

I have had a lot of trouble with knowing and identifying what keyframes I would need. It took me a long time to figure it out because i wanted a smooth movement that showed the graceful nature of angels. I looked at different bird winged motion and found out what keyframes I would need.

I think that I have done a good job at creating a considered animation with detail in the timing and movement. I could improve this by adding more frames in between each of the keyframes and using colours to give a more pleasing feeling.