Credit list:
Moohyun Jang: Director, Modelling, Set/Rigging, Animation, Surface/Lighting, Edit/Composite, Story/Art/Design.
Jungwoo Choo: Modelling, Animation, Cloth Dynamic, Story/Art/Design
Youngsuk Choi: Synopsis
Donghee Wee: Foley Design/Record
Jungwon Yang: Sound Producer
Sukmin Hong: Sound Engineer
Why i chose this animation?
I chose this animation because I was blown away by the realistic environment mixed with the quite cartoon style character. I have always like the smooth finish of animation. I also really like the use of colours; for example the sofa is bright red drawing you to the character and keeping your attention on a story that may not be thought of as interesting. I also really like the use of little details that you might not notice, but would notice if there were absent from the scene. I also really like the concept and the story because of it's comedic value. The textures used are also what caught my eye, and I endeavour in my own works to create something so realistic.
What role I would like in the film and why?
The role that I would like in this short film would be Modelling or the Story/Art and Design aspects because that is what I am most interested in. I like being able to explore ideas and be creative and I believe that I would be able to do this to a greater quality in those job roles.
What skills would I need to acquire this role?
I would need to explore more with creative thinking and would need to learn hard technical skills to be able to produce something of that standard. Here is some research into the top of the market job specification and what skills I would need to get there:
Modellers
Weta Digital is currently looking for experienced modellers, please note - you must have at least 3 years feature film experience.
The Model department is responsible for the creation of the digital assets across all shows. These tasks include organic models, hard surface models, environments, hi-res models for displacement map extraction, low resolution models for previs or crowd simulation, facial blendshapes, fur and hair.
The Model department is responsible for the creation of the digital assets across all shows. These tasks include organic models, hard surface models, environments, hi-res models for displacement map extraction, low resolution models for previs or crowd simulation, facial blendshapes, fur and hair.
Qualified candidates must have proven experience in production environments, demonstrating ability with high-end 3D modelling tools to create complex models, and the ability to create accurate models from 2d reference, previs or scan data.
Additional Requirements:
• An impressive reel showing a wide range of organic and hard surface models with clean and efficient topology
• Demonstrate knowledge and experience using Maya in a production environment (please note that due to our pipeline Maya knowledge is considered a must). Additionally, an ability to script in MEL and/or Python is an asset
• Experience with Mudbox for detailing is preferred
• Experience with Cyslice and UVlayout is a plus
• Ability to take direction and work independently while being an effective team player
• Strong problem-solving skills and attention to detail
• Knowledge of Linux desktop and system commands to perform daily tasks comfortably
• Excellent organizational and communication skills
• An impressive reel showing a wide range of organic and hard surface models with clean and efficient topology
• Demonstrate knowledge and experience using Maya in a production environment (please note that due to our pipeline Maya knowledge is considered a must). Additionally, an ability to script in MEL and/or Python is an asset
• Experience with Mudbox for detailing is preferred
• Experience with Cyslice and UVlayout is a plus
• Ability to take direction and work independently while being an effective team player
• Strong problem-solving skills and attention to detail
• Knowledge of Linux desktop and system commands to perform daily tasks comfortably
• Excellent organizational and communication skills
What influences were there?
I'm not completely sure on the influences for this animation, it slightly reminds me of Pixar shorts but a lot smoother and more detailed, I would say that the smoothness is influence from the anime style animations, which is expected from the Asian regions. I have had some problems with translating the Animators website so I have not been able to see direct influences. I will endeavour to do this as soon as possible.
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